After being gone for eight years, Bruce Wayne gets back into action as Batman. Waiting for him are the mysterious Selina Kyle and Bane, a lethal adversary on a crusade to tear apart Batman?s legacy piece by piece. Continue Reading
Release Date: 20/06/2012
The Dark Knight Rises Mobile Game: Trying To Be Arkham
If you like Batman and you enjoy playing video games, then you would be no stranger to the Arkham series. Of the many super-hero themed gaming series other there, Arkham manages to complement Batman?s complete repertoire, from his identity as both a masked vigilante, an expert crimefighter, and that his greatest asset is the fact that his is also the world?s greatest detective. So what does all this have to do with the Dark Knight Rises? The game ends up as a visually shiny (we?ll get to that later), touch controlled lite version of an Arkham game. In that attempt, it is in a way, successful -but Rises still stumbles a bit in terms of overall delivery.
Let's Ignore The Movie, Okay?
It is completely admissible to act on the impulse to ignore any film or story where you have a poetically eloquent Bane. Seriously, the guy is a venom-powered lucha wrestler with matching vocal accent. So the fact that the DKRises version of the villain is anything but means that the movie is headed in the wrong direction. Anyway, to cut to the chase: we love Nolan, but his third Batman film seriously tanked. Now that's out of the way, we can finally discuss the merits of the game without paying further heed to the story.
Except for this bit where we point out that one of the Arkham series' best features is the compelling storyline what drives the game forward. Without that element, this app game is already lacking a major feature -but at least the gameplay mechanics try to make up for it.
Maybe Waynetech Should Consider Buttons
When we say that the DKR app game is like an Arkham game, we meant it. You move around the stage, skulking on rooftops, dive kick enemies, combo them to defeat, then occasionally use other functions such as the batarang, blocking, and others. The single tap combo system means that attacks are always context sensitive. This really over simplifies the combat for veteran gamers, but those who simply want to watch Batman doing fancy kicks and punches would be pleased.
Using abilities such as the grappling hook, blocking, and others would be a simple case of being in the right position at the right time -an action button appears onscreen (near the basic attack button). Moving the camera around for a better view takes some effort as the screen swiping method is not all that intuitive or responsive -but at least the camera tends to favor good angles by default so there are only a few instances where you would want to move it around.
Lastly, you also have some sequences where you can choose to use stealth by taking down enemies without being detected. This is particularly frustrating in certain instances as the context sensitive button can have you throwing batarangs or jumping unexpectedly -which will totally waste any effort you put into sneaking around.
All of the issues here basically stem from the fact that Dark Knight Rises is a mobile game that uses touch screen input. While newer versions of the Applie iOS does support a controller, this game has yet to be updated to support the feature fully. So basically, if you wanted to have a pseudo-Arkham experience on the go, you will have to make do with the quirks in this game.
It Looks So Shiny
One of the first things we noticed about this game is that the textures seem to have a very high light reflection rate: basically, everything looks shiny (kind of like Namco's Soul Calibur IV and V). The effect can be somewhat jarring and distracting at certain points, but we see the functional purpose -the game was basically designed to be quite dim and the contrast of the light on surfaces helps provide visual details to the player. During cutscenes however, it makes one wonder whether Batman is wearing an all leather cape and cowl.
Needs Patience to Play
One of the most consistent attributes that this game has is that it can be quite frustrating to play. Mainly because of the fact that the touch screen controls could use some serious work. What makes it all the more frustrating is that it serves to be only real drawback to an otherwise entertaining gaming experience. That feeling of knowing that you could have perfectly pulled off a stealth sequence if it were not for the clumsy controls making pop out of cover randomly does not make for a satisfying afternoon. But still, any fan of the Bat knows that a little perseverance goes a long way. And if you take the time to go about the controls slowly, you can get the result exactly as you wanted.
Batman The Dark Knight Rises is developed by Gameloft.